Animal Training and Bonds
There are 5 ranks of bonding that a character may have with an animal. A character may increase the bonds rank as part of a Long Rest Primary Activity. Animals start with 3 Hit Dice and gain additional hit dice as they bond with their owner.
Rank 1: Adds one additional HD.Â
Rank 2: Adds one additional HD. +1 to Animal Handling with this animal.
Rank 3: Adds one additional HD. +2 to Animal Handling with this animal. Gain Skilled animal property.
Rank 4: Adds one additional HD. +4 to Animal Handling with this animal.
Rank 5: Adds one additional HD. Gain one animal property of your choice.
Animal Properties
Enduring: This animal's needs cost half as much as normal when paying for a journey.
Intrepid: This animal cannot be frightened unless it has the bloodied or exhausted condition.
Flyer: This animal has a flight speed. Not selectable at Rank 5 bonding.
Swimmer: This animal has a swim speed. Not selectable at Rank 5 bonding.
Attacker: You may forgo an attack on your turn to command this animal to make an attack against a target within range.
Grappler: You may forgo an attack on your turn to command this animal to make a grapple attempt against a target within range.
Skilled: Your pet has a bonus equal to your bonding level with a skill.
Favored Terrain: This animal does not suffer from non-magical difficult terrain in their favored terrain.
Tough: This animal gains an additional +2 hit points per bonding level.
Messenger: This animal can deliver a short written message to a distant location in 1/4th the time and may return with a reply.
Armored: Armor worn by this animal may be treated as if it was one size smaller.